1 | // dear imgui: Platform Backend for GLFW |
2 | // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) |
3 | // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) |
4 | |
5 | // Implemented features: |
6 | // [X] Platform: Clipboard support. |
7 | // [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. |
8 | // [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW. |
9 | // [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE). |
10 | |
11 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
12 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
13 | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. |
14 | // Read online: https://github.com/ocornut/imgui/tree/master/docs |
15 | |
16 | // About GLSL version: |
17 | // The 'glsl_version' initialization parameter defaults to "#version 150" if NULL. |
18 | // Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure! |
19 | |
20 | #pragma once |
21 | #include "imgui.h" // IMGUI_IMPL_API |
22 | |
23 | struct GLFWwindow; |
24 | struct GLFWmonitor; |
25 | |
26 | IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); |
27 | IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); |
28 | IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks); |
29 | IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown(); |
30 | IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame(); |
31 | |
32 | // GLFW callbacks |
33 | // - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any. |
34 | // - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks. |
35 | IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); |
36 | IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); |
37 | IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); |
38 | IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); |
39 | IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); |
40 | IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event); |
41 | |