1 | /// @ref gtc_matrix_transform |
2 | /// @file glm/gtc/matrix_transform.hpp |
3 | /// |
4 | /// @see core (dependence) |
5 | /// @see gtx_transform |
6 | /// @see gtx_transform2 |
7 | /// |
8 | /// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform |
9 | /// @ingroup gtc |
10 | /// |
11 | /// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension. |
12 | /// |
13 | /// Defines functions that generate common transformation matrices. |
14 | /// |
15 | /// The matrices generated by this extension use standard OpenGL fixed-function |
16 | /// conventions. For example, the lookAt function generates a transform from world |
17 | /// space into the specific eye space that the projective matrix functions |
18 | /// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility |
19 | /// specifications defines the particular layout of this eye space. |
20 | |
21 | #pragma once |
22 | |
23 | // Dependencies |
24 | #include "../mat4x4.hpp" |
25 | #include "../vec2.hpp" |
26 | #include "../vec3.hpp" |
27 | #include "../vec4.hpp" |
28 | #include "../ext/matrix_projection.hpp" |
29 | #include "../ext/matrix_clip_space.hpp" |
30 | #include "../ext/matrix_transform.hpp" |
31 | |
32 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) |
33 | # pragma message("GLM: GLM_GTC_matrix_transform extension included") |
34 | #endif |
35 | |
36 | #include "matrix_transform.inl" |
37 | |