1/// @ref gtc_matrix_transform
2/// @file glm/gtc/matrix_transform.hpp
3///
4/// @see core (dependence)
5/// @see gtx_transform
6/// @see gtx_transform2
7///
8/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
9/// @ingroup gtc
10///
11/// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
12///
13/// Defines functions that generate common transformation matrices.
14///
15/// The matrices generated by this extension use standard OpenGL fixed-function
16/// conventions. For example, the lookAt function generates a transform from world
17/// space into the specific eye space that the projective matrix functions
18/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
19/// specifications defines the particular layout of this eye space.
20
21#pragma once
22
23// Dependencies
24#include "../mat4x4.hpp"
25#include "../vec2.hpp"
26#include "../vec3.hpp"
27#include "../vec4.hpp"
28#include "../ext/matrix_projection.hpp"
29#include "../ext/matrix_clip_space.hpp"
30#include "../ext/matrix_transform.hpp"
31
32#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
33# pragma message("GLM: GLM_GTC_matrix_transform extension included")
34#endif
35
36#include "matrix_transform.inl"
37