1//========================================================================
2// GLFW 3.4 - www.glfw.org
3//------------------------------------------------------------------------
4// Copyright (c) 2016-2017 Camilla Löwy <[email protected]>
5//
6// This software is provided 'as-is', without any express or implied
7// warranty. In no event will the authors be held liable for any damages
8// arising from the use of this software.
9//
10// Permission is granted to anyone to use this software for any purpose,
11// including commercial applications, and to alter it and redistribute it
12// freely, subject to the following restrictions:
13//
14// 1. The origin of this software must not be misrepresented; you must not
15// claim that you wrote the original software. If you use this software
16// in a product, an acknowledgment in the product documentation would
17// be appreciated but is not required.
18//
19// 2. Altered source versions must be plainly marked as such, and must not
20// be misrepresented as being the original software.
21//
22// 3. This notice may not be removed or altered from any source
23// distribution.
24//
25//========================================================================
26// It is fine to use C99 in this file because it will not be built with VS
27//========================================================================
28
29#include "internal.h"
30
31
32//////////////////////////////////////////////////////////////////////////
33////// GLFW platform API //////
34//////////////////////////////////////////////////////////////////////////
35
36GLFWbool _glfwInitJoysticksNull(void)
37{
38 return GLFW_TRUE;
39}
40
41void _glfwTerminateJoysticksNull(void)
42{
43}
44
45int _glfwPollJoystickNull(_GLFWjoystick* js, int mode)
46{
47 return GLFW_FALSE;
48}
49
50const char* _glfwGetMappingNameNull(void)
51{
52 return "";
53}
54
55void _glfwUpdateGamepadGUIDNull(char* guid)
56{
57}
58
59