1 | /* These routines may be quite inefficient, but it's used only to emulate old |
2 | * standards. */ |
3 | |
4 | #ifndef EMULATE_JISX0213_2000_ENCODE_INVALID |
5 | # define EMULATE_JISX0213_2000_ENCODE_INVALID 1 |
6 | #endif |
7 | |
8 | #define EMULATE_JISX0213_2000_ENCODE_BMP(assi, c) \ |
9 | if (config == (void *)2000 && ( \ |
10 | (c) == 0x9B1C || (c) == 0x4FF1 || \ |
11 | (c) == 0x525D || (c) == 0x541E || \ |
12 | (c) == 0x5653 || (c) == 0x59F8 || \ |
13 | (c) == 0x5C5B || (c) == 0x5E77 || \ |
14 | (c) == 0x7626 || (c) == 0x7E6B)) { \ |
15 | return EMULATE_JISX0213_2000_ENCODE_INVALID; \ |
16 | } \ |
17 | else if (config == (void *)2000 && (c) == 0x9B1D) { \ |
18 | (assi) = 0x8000 | 0x7d3b; \ |
19 | } |
20 | |
21 | #define EMULATE_JISX0213_2000_ENCODE_EMP(assi, c) \ |
22 | if (config == (void *)2000 && (c) == 0x20B9F) { \ |
23 | return EMULATE_JISX0213_2000_ENCODE_INVALID; \ |
24 | } |
25 | |
26 | #ifndef EMULATE_JISX0213_2000_DECODE_INVALID |
27 | # define EMULATE_JISX0213_2000_DECODE_INVALID 2 |
28 | #endif |
29 | |
30 | #define EMULATE_JISX0213_2000_DECODE_PLANE1(assi, c1, c2) \ |
31 | if (config == (void *)2000 && \ |
32 | (((c1) == 0x2E && (c2) == 0x21) || \ |
33 | ((c1) == 0x2F && (c2) == 0x7E) || \ |
34 | ((c1) == 0x4F && (c2) == 0x54) || \ |
35 | ((c1) == 0x4F && (c2) == 0x7E) || \ |
36 | ((c1) == 0x74 && (c2) == 0x27) || \ |
37 | ((c1) == 0x7E && (c2) == 0x7A) || \ |
38 | ((c1) == 0x7E && (c2) == 0x7B) || \ |
39 | ((c1) == 0x7E && (c2) == 0x7C) || \ |
40 | ((c1) == 0x7E && (c2) == 0x7D) || \ |
41 | ((c1) == 0x7E && (c2) == 0x7E))) { \ |
42 | return EMULATE_JISX0213_2000_DECODE_INVALID; \ |
43 | } |
44 | |
45 | #define EMULATE_JISX0213_2000_DECODE_PLANE2(writer, c1, c2) \ |
46 | if (config == (void *)2000 && (c1) == 0x7D && (c2) == 0x3B) { \ |
47 | OUTCHAR(0x9B1D); \ |
48 | } |
49 | |
50 | #define EMULATE_JISX0213_2000_DECODE_PLANE2_CHAR(assi, c1, c2) \ |
51 | if (config == (void *)2000 && (c1) == 0x7D && (c2) == 0x3B) { \ |
52 | (assi) = 0x9B1D; \ |
53 | } |
54 | |
55 | |