1/* These routines may be quite inefficient, but it's used only to emulate old
2 * standards. */
3
4#ifndef EMULATE_JISX0213_2000_ENCODE_INVALID
5# define EMULATE_JISX0213_2000_ENCODE_INVALID 1
6#endif
7
8#define EMULATE_JISX0213_2000_ENCODE_BMP(assi, c) \
9 if (config == (void *)2000 && ( \
10 (c) == 0x9B1C || (c) == 0x4FF1 || \
11 (c) == 0x525D || (c) == 0x541E || \
12 (c) == 0x5653 || (c) == 0x59F8 || \
13 (c) == 0x5C5B || (c) == 0x5E77 || \
14 (c) == 0x7626 || (c) == 0x7E6B)) { \
15 return EMULATE_JISX0213_2000_ENCODE_INVALID; \
16 } \
17 else if (config == (void *)2000 && (c) == 0x9B1D) { \
18 (assi) = 0x8000 | 0x7d3b; \
19 }
20
21#define EMULATE_JISX0213_2000_ENCODE_EMP(assi, c) \
22 if (config == (void *)2000 && (c) == 0x20B9F) { \
23 return EMULATE_JISX0213_2000_ENCODE_INVALID; \
24 }
25
26#ifndef EMULATE_JISX0213_2000_DECODE_INVALID
27# define EMULATE_JISX0213_2000_DECODE_INVALID 2
28#endif
29
30#define EMULATE_JISX0213_2000_DECODE_PLANE1(assi, c1, c2) \
31 if (config == (void *)2000 && \
32 (((c1) == 0x2E && (c2) == 0x21) || \
33 ((c1) == 0x2F && (c2) == 0x7E) || \
34 ((c1) == 0x4F && (c2) == 0x54) || \
35 ((c1) == 0x4F && (c2) == 0x7E) || \
36 ((c1) == 0x74 && (c2) == 0x27) || \
37 ((c1) == 0x7E && (c2) == 0x7A) || \
38 ((c1) == 0x7E && (c2) == 0x7B) || \
39 ((c1) == 0x7E && (c2) == 0x7C) || \
40 ((c1) == 0x7E && (c2) == 0x7D) || \
41 ((c1) == 0x7E && (c2) == 0x7E))) { \
42 return EMULATE_JISX0213_2000_DECODE_INVALID; \
43 }
44
45#define EMULATE_JISX0213_2000_DECODE_PLANE2(writer, c1, c2) \
46 if (config == (void *)2000 && (c1) == 0x7D && (c2) == 0x3B) { \
47 OUTCHAR(0x9B1D); \
48 }
49
50#define EMULATE_JISX0213_2000_DECODE_PLANE2_CHAR(assi, c1, c2) \
51 if (config == (void *)2000 && (c1) == 0x7D && (c2) == 0x3B) { \
52 (assi) = 0x9B1D; \
53 }
54
55