1 | // Copyright (c) 2011 The LevelDB Authors. All rights reserved. |
2 | // Use of this source code is governed by a BSD-style license that can be |
3 | // found in the LICENSE file. See the AUTHORS file for names of contributors. |
4 | |
5 | #ifndef STORAGE_LEVELDB_DB_BUILDER_H_ |
6 | #define STORAGE_LEVELDB_DB_BUILDER_H_ |
7 | |
8 | #include "leveldb/status.h" |
9 | |
10 | namespace leveldb { |
11 | |
12 | struct Options; |
13 | struct FileMetaData; |
14 | |
15 | class Env; |
16 | class Iterator; |
17 | class TableCache; |
18 | class VersionEdit; |
19 | |
20 | // Build a Table file from the contents of *iter. The generated file |
21 | // will be named according to meta->number. On success, the rest of |
22 | // *meta will be filled with metadata about the generated table. |
23 | // If no data is present in *iter, meta->file_size will be set to |
24 | // zero, and no Table file will be produced. |
25 | Status BuildTable(const std::string& dbname, Env* env, const Options& options, |
26 | TableCache* table_cache, Iterator* iter, FileMetaData* meta); |
27 | |
28 | } // namespace leveldb |
29 | |
30 | #endif // STORAGE_LEVELDB_DB_BUILDER_H_ |
31 | |